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Alexander Hirsch
crap
Commits
d22e047f
Commit
d22e047f
authored
Oct 04, 2019
by
Alexander Hirsch
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Techiques: Slight restructuring
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slides/techniques_slides.md
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slides/techniques_slides.md
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d22e047f
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@@ -55,8 +55,8 @@
## Solution Specification
-
Document, fully describing the solution
-
May contain lots of details
-
Needs to communicate the big picture
-
May contain lots of details
-
Consider it a guide for implementing
## Managing Time
...
...
@@ -68,6 +68,7 @@
-
Do we need special equipment?
-
Who will work on this?
-
*Maybe*
add time estimates to tasks
-
Avoid unless you really have to
## Gantt Chart
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@@ -83,10 +84,6 @@ Core idea behind *agile* software development.
---
Stay away from
*scrum*
and alike, it's probably a big scam.
---
-
Update problem description
-
Make changes to your solution specification
-
Update your management plan accordingly
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@@ -94,6 +91,10 @@ Stay away from *scrum* and alike, it's probably a big scam.
This commonly decides between success and failure.
---
Stay away from
*scrum*
and alike, it's probably a big scam.
# Software Architecture
## Modules
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@@ -107,7 +108,7 @@ This commonly decides between success and failure.
## Interfaces
-
Multiple
component
s need to work together
-
Multiple
module
s need to work together
-
Smaller interfaces provide more flexibility
-
*Loose coupling*
-
Need to be clearly defined
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@@ -115,7 +116,7 @@ This commonly decides between success and failure.
## Abstractions
If things get to complicated, adding another layer may help.
If things get to
o
complicated, adding another layer may help.
---
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@@ -274,7 +275,9 @@ Use additional functions (or macros) if things get too complex.
void
foo
(
void
)
{
if
(
first
())
{
// …
if
(
second
())
{
// …
if
(
third
())
{
// …
}
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@@ -293,9 +296,13 @@ void foo(void)
if
(
!
first
())
return
;
// …
if
(
!
second
())
return
;
// …
if
(
!
third
())
return
;
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@@ -602,12 +609,12 @@ Stick with people you feel comfortable with.
-
Homogeneous vs. heterogenous
-
Task / feature oriented
-
Will touch many
component
s of the code-base over time
-
Will touch many
module
s of the code-base over time
-
Work may conflict with other squads'
## Concept of Maintainers
-
Associated with specific
component
s (e.g. database)
-
Associated with specific
module
s (e.g. database)
-
Squads coordinate with the corresponding maintainers
-
Maintainers are regular developers
...
...
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